When Naoki Hamaguchi discovered he had secured his ideal position directing remakes of his cherished game, Final Fantasy VII, he nearly declined the offer. He informed BBC Newsbeat, stating, “I realised this was going to be 10 years of my life as a games developer and I was a little torn.” As video games have advanced, the time and financial resources required for their creation have expanded. For individuals leading these projects, this can involve dedicating a substantial portion of their life, career, and identity. Few projects rival the scope of the new Final Fantasy VII series. This trilogy of games, which re-imagines the beloved 1997 classic with updated visuals, complete voice-acting, and extensive additional content, represents a monumental undertaking. To date, the project has progressed successfully. The initial two games, subtitled Remake and Rebirth, garnered excellent reviews and received nominations for numerous awards. Mr. Hamaguchi recently accepted a Game Award for best score and music at the industry’s largest ceremony in Los Angeles. Newsbeat interviewed him at the Golden Joysticks in London, where Rebirth secured accolades for Best Soundtrack, Best Storytelling, and performance. Developer Square Enix’s initial announcement to divide the project into three parts was met with some skepticism, as the original game could be completed in approximately 40 hours. When asked if he believes he has proven the skeptics wrong, Mr. Hamaguchi replied, “I hope we’ve convinced them,” adding, “With the original being so famous, so many people have their own visions of what Final Fantasy VII is. It’s very difficult to please absolutely every single fan out there.” Despite his personal concerns about the remakes consuming a significant portion of his professional life, he expressed satisfaction with his decision to undertake the project. He stated, “Final Fantasy was one of the big inspirations for me to want to become a game creator in the first place,” and further commented, “This was my way of giving back to the series.” However, he acknowledged his anticipation for pursuing a different endeavor following this game trilogy. He remarked, “I want to move away from it and take on a completely new kind of challenge”, and concluded, “I’ve given everything I have to this.” Mr. Hamaguchi noted that the game development environment at the time the first game was released means the approach to creating the new games is fundamentally different. He explained that because developing a major game for contemporary systems requires several years, teams must consider the future landscape five to ten years in advance. As an illustration, he mentioned that emerging markets such as the Middle East and South East Asia “are undergoing very rapid economic growth” and fostering a new generation of gamers. He commented, “It’s really interesting to see so many young people getting into gaming in these regions.” In contrast to game creation two decades prior, developers now must ensure that cultural references resonate across various regions where video games have gained increased popularity. The video game market has also become more challenging. Square Enix reported that Rebirth, released solely on PlayStation 5, did not meet sales expectations, and the company recently verified that a PC version will be available shortly. Consumers now utilize a greater variety of platforms, and data suggests that many players remain engaged with a “home game” like Fortnite, Roblox, or Call of Duty for extended durations. Attracting them to new titles is difficult, but Mr. Hamaguchi indicated that the publicity from an awards nomination can enhance a game’s visibility. He explained, “Previously we’d release a game on a console and it would sell very well for the first couple of weeks.” An award recognition can distinguish a title and promote it to prominent positions on digital storefronts. Final Fantasy VII boasts a history spanning over two decades, prompting the question of Mr. Hamaguchi’s vision for gaming in a similar timeframe into the future. He suggested, “Something along the lines of virtual reality, or perhaps more like augmented reality, where you can create a digital environment which merges with the real world and people can interact with things in that world.” He further elaborated, “I think that’s a very different feeling to what we have when we play games with a standard controller today.” He also forecasted that headsets might become sufficiently affordable and light, enabling more immersive engagement and interaction within games. Presently, however, his attention remains on the concluding installment of the new trilogy, with aspirations for further award recognition. Newsbeat is available live at 12:45 and 17:45 on weekdays, or accessible for later listening via this link. Copyright 2024 BBC. All rights reserved. The BBC disclaims responsibility for the content of external websites. Information regarding our external linking policy is available for review. Post navigation Fra Angelico’s “The Crucifixion” Secured for UK Display by Ashmolean Museum Ivinghoe Village Transformed into Munchkinland for “Wicked” Film Production